CCG Trader

3rd Edition


Third Edition

This set, like 2nd edition, took out 20 of the rares (notable losses this time included Disintegrate and Discovery of Spellfire). However, it also included the editing of 150 cards from previous sets with powers that didn't work, had no powers at all, or needed to be corrected to reflect correct casting times. The rules also changed, limiting one of any event in a deck. It also indirectly caused 4th edition rules to come out early, because there was a combo that allowed a player to take an infinite amount of turns in a row.